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TRICORNE'S LEGACY

Captain's Handbook & Voyage Ahead

Welcome Aboard

Tricorne's Legacy is a real-time multiplayer naval combat game set on the vast open seas. Players start with a humble raft and progress toward becoming the captain of a mighty ironclad by defeating enemies and accumulating experience. Everything you encounter on the ocean - enemy pirate ships, other players, and powerful bosses - will test your voyage.

The World

The game world is a seamless toroidal ocean. When you reach the edge of the map, you naturally wrap around to the opposite side, allowing free navigation in any direction without hitting walls.

Reefs and rocks are scattered throughout the ocean, requiring careful navigation. Collisions will stop your movement or push you back, so using terrain strategically during combat is crucial. Storm zones also exist - entering a storm significantly reduces your movement speed.

Islands dot the map, including one advertising island. Like rocks, islands are impassable terrain and must be navigated around.

Special Zones

Four boss zones are hidden throughout the world. Each boss zone is marked on the minimap and can be challenged once you're strong enough. Entering a boss zone transports you to a separate combat arena where you'll face a powerful boss in one-on-one combat.

Getting Started

When you join the game, you start with the most basic vessel - a raft. Initially slow and weak, you can gain experience and gold by sinking nearby enemy pirate ships. As experience accumulates, you level up, and upon reaching certain level thresholds, you automatically upgrade to larger and more powerful ships.

Controls are simple. Use WASD or arrow keys to steer your ship, and attacks fire automatically when enemies enter range. The fan-shaped area displayed on screen is your attack range - keeping enemies within this zone is the key to combat.

Combat System

Ranged Combat

Your ship's cannons fire automatically when enemies enter attack range. Firing patterns vary by ship - most small vessels fire forward, while medium and larger ships use broadside volleys, firing from both sides. Range, attack power, reload speed, and attack arc are determined by your ship's base stats and acquired perks.

Melee Combat

Getting very close to enemy ships triggers boarding combat. Crew count, crew attack power, and crew defense are crucial in boarding. Having more crew with higher attack power gives you the advantage, while the opposite can quickly deplete your crew. When all crew are lost, your ship sinks.

Ramming

Ship-to-ship collisions deal collision damage to both vessels. The ramming build maximizes this collision damage - using a ramming skill lets you charge at high speed, dealing massive collision damage. The thrill of ramming lies in the rush of charging at enemies and the satisfaction of turning the tide in one decisive blow.

Build Triangle

Combat features a rock-paper-scissors style effectiveness system. Artillery builds are strong against Boarding builds, Boarding builds are strong against Ramming builds, and Ramming builds are strong against Artillery builds. Having type advantage means dealing more damage and taking less, so identifying enemy builds and adapting your strategy accordingly is crucial.

Perk System

Upon leveling up, you can choose one of three perks. Perks are divided into stat perks, skill perks, and ammo perks.

Stat Perks

Stat perks come from three build trees. The Artillery tree enhances attack power, range, attack arc, and reload speed. The Boarding tree increases crew attack power, crew defense, and crew count. The Ramming tree boosts health, collision damage, and movement speed. Your build's character is determined by which tree you focus on.

Skill Perks

Acquiring skill perks allows you to equip active abilities. Options include Full Sail to greatly increase speed for escaping or pursuing, Broadside to fire in all directions, Smoke Bomb to block enemy vision and conceal yourself, and Ramming Strike to charge at enemies. Skills are activated with Q and E keys and have cooldowns.

Ammo Perks

Ammo perks replace basic cannonballs with special ammunition. Fire Shot deals damage over time to enemies, Grapeshot heavily damages enemy crew, and Chain Shot reduces enemy movement speed. Each ammo type synergizes well with specific builds, so choose according to your strategy.

Smoke Bomb

The Smoke Bomb skill is a tactical tool that goes beyond simple vision blocking. When cast, the caster gains a significant movement speed boost, advantageous for escaping or positioning. Simultaneously, enemy ships entering the smoke have their speed reduced, and enemy NPCs or field bosses cannot detect the caster inside the smoke. It's highly effective for escaping dangerous situations or securing advantageous positions.

Field Boss

A powerful field boss, the "Sea Serpent," roams the main world. The field boss automatically tracks players who approach too closely, unleashing water jet barrages.

The field boss's most threatening attack is its Waterjet skill. After pausing briefly, it rotates a massive water jet that sweeps away everything nearby. This attack removes a significant portion of your ship's maximum health in one hit, so when you see the charging signal, immediately get out of range.

Defeating the field boss rewards massive experience and gold, plus the opportunity to select an additional perk. It appears as a large red dot on the minimap - challenge it when you're ready.

Zone Bosses

Each of the four boss zones houses a unique boss with distinct abilities. Entering a boss zone transports you to a dedicated combat arena. Bosses include one that summons ghost ships, one that charges at high speed for ramming attacks, one with tentacles that steal crew, and one that unleashes bullet hell patterns - each requires different strategies.

Defeating a boss grants massive rewards plus a badge displayed on the minimap. Defeating all four bosses earns recognition as the true ruler of the seas.

Items & Pickups

Various items float on the ocean. Toolboxes restore ship health, crew medical kits replenish lost crew, and barrels provide one of three effects: health restoration, crew replenishment, or attack speed increase.

Actively collecting items after combat when weakened can greatly improve survival rates, so always watch the minimap and your surroundings.

Tips for New Captains

Early on, don't overextend - safely level up by engaging small enemy ships. As you level, your ship grows stronger and your options expand.

Always check the fan-shaped attack range display and position yourself to keep enemies within that zone. Broadside ships must face their side toward enemies, not their bow.

When choosing perks, focusing on one tree maximizes type advantage bonuses. Specialization is more effective than spreading points.

When you see the field boss's Waterjet charging, flee immediately. Engaging unprepared can sink you instantly.

In PvP against other players, quickly identify their build and exploit type advantage.

Our Vision

Tricorne's Legacy aims to go beyond a simple browser game, building a Play-to-Earn ecosystem where players receive real rewards just by enjoying the game. We want to create a new form of game economy that assigns fair value to players' time and effort, sharing the revenue generated by the game with the players themselves.

Roadmap

Phase 1 - Foundation

Point System Introduction

The first phase introduces a proprietary point system. Players earn points through in-game activities - defeating enemies, conquering bosses, completing quests, achieving rankings, and more. These points will form the foundation for future token exchange, and earlier participants can accumulate more points.

Points can also be spent in the in-game shop for cosmetic items and special event participation, providing immediate value.

Phase 2 - Blockchain

Token Creation & On-Chain Transition

Once a sufficient player base and ecosystem are established, we'll issue our own token on a blockchain network. The token will operate transparently and verifiably, with an exchange rate set between points and tokens.

At this stage, accumulated points can be converted to tokens at the established rate. This structure provides the greatest benefits to players who have enjoyed the game from the beginning.

Phase 3 - DeFi Integration

Ad Revenue DeFi Integration

This is where our core innovation begins. Ad revenue generated during gameplay is injected into DeFi protocols to form liquidity pools. These pools support the token's real value and grow continuously.

When players play the game, ads are displayed, that ad revenue flows into DeFi pools, and players can exchange their tokens for real value from these pools. It's a virtuous cycle where the act of enjoying the game itself increases the ecosystem's value.

Phase 4 - Ecosystem

Complete Revenue Sharing System

In the final phase, a percentage of all revenue the game generates - ads, in-app purchases, partnerships, etc. - is automatically distributed to the player reward pool. Players receive rewards from this pool simply by enjoying the game.

Our ultimate goal is clear: share the revenue the game earns between the developer and players. Create a self-sustaining growth structure where more players increase ad revenue, DeFi pools grow, token value rises, and more players join.


"Play the game, share the revenue."
We're building a world where the time you enjoy playing becomes real value.

Token Overview

PUNO (PNO) is the core asset of the GLiT Play Network ecosystem, connecting player activity with game revenue. The token is issued on Polygon PoS and operates through transparent smart contracts.

Item Details
Project GLiT Play Network
Token Name PUNO (subject to change)
Symbol PNO
Distribution Model Ad Revenue Reward Pool
Total Supply 100,000,000 PNO
Initial Token Price $0.002 (500,000 PNO + $1,000 ad revenue seeded into the DeFi pool)
Initial Market Cap ~$200K
Chain Polygon PoS

Token Distribution

Allocation Ratio Amount Vesting
Player Rewards 50% 50,000,000 Distributed based on in-game activity (not time-based)
Liquidity Pool 20% 20,000,000 Gradually added based on ad revenue growth
Development Team 30% 30,000,000 1-year lock, then 1-year linear unlock

Vesting schedules are enforced on-chain to align all stakeholders with the long-term health of the ecosystem.

Two-Phase Economy

Phase 1 — Point Economy

Points have no real-world monetary value initially. This phase protects the ecosystem during early growth before liquidity is sufficient.

Round Structure: Clear all 4 bosses = 1 round completed (configurable daily round limit)

Top 3 Reward Split: 1st 50% / 2nd 30% / 3rd 20% of BASE_POINTS per round

Earning Caps: Daily 500 pts  |  Weekly 2,500 pts  |  Monthly 8,000 pts

BASE_POINTS: Dynamically adjusted based on actual ad revenue

Phase 2 — Token Economy

Transition occurs when DAU ≥ 1,000 and monthly ad revenue is stable. Points become redeemable for PNO tokens.

Conversion Ratio: Dynamic — determined by total monthly point submissions (natural demand dampening)

Transfer Fee: Standard network (gas) fees apply when converting points to PNO and transferring tokens

Revenue Model

Tricorne's Legacy is funded by in-game advertising. Ad revenue scales with the player base and is reinvested into the ecosystem — liquidity, buybacks, and ongoing development.

Phase 1 Target: CCU 100+ — sustain server costs and initial operations

Phase 2 Trigger: CCU 300+ (DAU ~1,000) — sufficient base to launch token economy

Growth Target: CCU 1,000+ — meaningful liquidity growth and sustainable buybacks

Revenue is distributed across liquidity pool growth, token buyback & burn, and operational costs. The allocation ratio adjusts based on actual revenue and ecosystem needs.

DeFi Pool

The liquidity pool operates on Polygon PoS. As ad revenue grows, a portion is continuously reinvested into the pool to deepen liquidity and reduce price impact for players trading PNO.

Liquidity Growth: A portion of net ad revenue is reinvested into the pool on an ongoing basis

Goal: Progressively increase pool depth to support healthy token trading as the player base grows

Price Stabilization Mechanisms

  • Buyback & Burn: A portion of net ad revenue is used to buy PNO from the pool and burn it permanently. The exact allocation is determined by revenue levels and ecosystem operating needs.
  • Dynamic Token Release Speed: The rate at which Player Reward tokens are distributed adjusts based on ecosystem health — slowing during downturns to prevent oversupply.
  • Dynamic Conversion Ratio: Higher point submission volumes automatically reduce the per-point PNO rate, dampening inflation naturally.

Growth Scenarios (Illustrative Examples Only)

The following are hypothetical examples to illustrate how the ecosystem may evolve at different CCU levels. These are not forecasts or guarantees — actual results will vary based on player count, ad market conditions, and ecosystem development.

Conservative (Example)

Month CCU DAU Net Rev/day Net Profit/day
13090$1.18$0.43
6150450$5.88$2.41
12300900$11.76$5.35
248002,400$31.34$14.63

Moderate (Example)

Month CCU DAU Net Rev/day Net Profit/day
150150$1.96$0.82
65001,500$19.58$9.26
121,5004,500$58.75$28.34
245,00015,000$195.84$94.10

Optimistic (Example)

Month CCU DAU Net Rev/day Net Profit/day
1200600$7.84$3.76
63,0009,000$117.50$54.93
128,00024,000$313.34$150.67
2425,00075,000$979.20$474.60

Player Earning Flow

Step 1. Play rounds and finish in the top 3 to earn points.

Step 2. Ad revenue funds the monthly reward pool and regular buybacks.

Step 3. (Phase 2) Submit points to convert to PNO at the dynamic rate. Standard network transfer fees apply.

Step 4. Trade PNO on a Polygon DEX for USDC to realize real value.

Anti-Sybil & Security

Multiple layers protect the reward system from abuse and farming.

  • IP-Based Limits: Maximum 2 simultaneous connections per IP address.
  • Minimum Activity Requirements: Eligibility requires at least 10 minutes of play, 100+ score, 5,000px total movement, and 3+ kills per session.

A transparent economic system that values players' time
and shares the game's growth with everyone.

Sandbox Modes

Tricorne's Legacy offers dedicated sandbox environments for testing builds, practicing combat, and experimenting with boss strategies - all without affecting your main game progress.

PvP Duel Arena

URL: /duel.html

Purpose: 1v1 PvP combat testing sandbox

The Duel Arena is a dedicated PvP sandbox where you can test combat builds against a computer-controlled opponent. Both players fight inside a closed arena with full access to all game mechanics.

Features

Choose your level (1-110), build type (Artillery / Boarding / Ramming), and allocate perks manually. Select any skill and ammo type to create your ideal build. The computer opponent can also be configured with its own level, build, and perks.

All combat systems are active: cannon fire, melee boarding, ramming, skills (Smoke Bomb, Dash, Anchor Shot, Broadside Barrage, Ramming Strike), and ammo effects. The arena uses the same server-side combat logic as the main game, so damage numbers and interactions are identical.

How to Use

1. Open /duel.html in your browser.

2. Configure your ship: set level, build type, and distribute perks.

3. Configure the opponent with the same options.

4. Click START to begin the duel. Use WASD to move, Q/E for skills.

5. Click RESET to restart with new settings.

Boss Test Arena

URL: /boss-test.html

Purpose: Boss encounter testing and balance analysis

The Boss Test Arena lets you fight any of the four zone bosses with a fully customizable build. This is the perfect environment for learning boss attack patterns and developing strategies before challenging them in the main game.

Available Bosses

Frost Leviathan (North) - Charges at extreme speed, dealing massive ramming damage. Watch for the charge wind-up and dodge sideways.

Inferno Kraken (Southeast) - Deploys tentacles that drain crew on contact. Stay at range and keep moving to avoid the tentacle zones.

BlackBeard (Southwest) - Artillery specialist that fires devastating barrage patterns. Find the safe gap in the fan-shaped bullet wave to survive.

Flying Dutchman (Center) - Summons ghost ships that fight alongside it. Focus on the boss while managing ghost ship threats.

How to Use

1. Open /boss-test.html in your browser.

2. Select a boss from the dropdown menu.

3. Set your level, build type, skill, ammo, and perk allocation.

4. Click START to enter the boss arena. Use WASD to move, Q/E for skills.

5. Click RESET to respawn the boss and try again with different settings.

Tips for Sandbox Testing

Use the Duel Arena to compare different build matchups - try Artillery vs Ramming, Boarding vs Artillery, etc. to understand the type advantage system.

In Boss Test, start at a high level (80-110) to learn boss patterns, then try lower levels to find the minimum viable level for each boss.

Experiment with different skill + ammo combinations. Smoke Bomb with Grapeshot is great for boarding builds, while Dash with Incendiary excels at kiting.

Sandbox modes use the exact same combat formulas as the main game - any strategy that works here will work in a real match.

Leaderboard

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Exchange Access

Verify your identity to access the token exchange. Enter your Game ID and the claim value you saved during a round.