Balance Update - March 2026
March 9, 2026
- Balance Grapeshot crew damage reduced (50% → 5% per hit) for more balanced boarding encounters
- Balance Incendiary Shot base damage set to 100, max stacks increased to 5, max DoT cap raised to 20/s
- Balance Anchor Shot now deals 1.5x damage while active
- Feature Crew speed mechanic: ship speed scales with crew ratio (100% at 80%+ crew, down to 50% at 0 crew)
- Feature Ship upgrade logging added for progression tracking
- Fix Skills and artifacts now properly reset on death
- Content Perk descriptions simplified - numeric values removed for cleaner UI
Tokenomics Overhaul
March 2026
- Feature Token renamed to PUNO (symbol: PNO)
- Content Project rebranded under GLiT Play Network
- Content Token distribution simplified: Player Rewards 50%, Liquidity 20%, Dev Team 30%
- Content Revenue model updated with CCU-based targets
Combat Improvements
February 2026
- Balance Boss combat strategies refined - improved ram-and-retreat tactics
- Feature Crew speed mechanic implemented across all game modes
- Fix Charging boss fight strategies improved with immediate retreat after ramming
- Balance Extended orbit distance for boss encounters
Follow our development progress on the Devlog for broader roadmap updates and future plans.